Course Information


Course Information
Course Title Code Semester L+U Hour Credits ECTS
GAME DESIGN AND DEVELOPMENT 805100715030 3 + 0 3.0 8.0

Prerequisites None

Language of Instruction Turkish
Course Level Graduate Degree
Course Type Compulsory
Mode of delivery
Course Coordinator
Instructors Dilek DOĞAN KARAOĞLU
Assistants
Goals The aim of this course is to teach game terminology and game design process and to design games with Unreal Engine 4.
Course Content What players want? Gameplay, technology, and story, Focus, How to prepare the design document, The Elements of Gameplay, Storytelling, Game development documentation, Introduction of UnReal Engine 4 technology, and terminology, Programming with Blueprint, Functions, Events, Scene Component, Materials, Widget, Level Design
Learning Outcomes 1) Define the terminology related to the game.
2) Explain the game development process.
3) Knows the game design process.
4) Prepares game design certificate.
5) Develops a game using the game engine.

Weekly Topics (Content)
Week Topics Teaching and Learning Methods and Techniques Study Materials
1. Week What players want? Lecture
Brainstorming
Project Based Learning
Activity (Web Search, Library Work, Trip, Observation, Interview etc.)
2. Week Gameplay, Technology and Story Lecture

Project Based Learning
Activity (Web Search, Library Work, Trip, Observation, Interview etc.)
3. Week Game Focus Lecture

Project Based Learning
Activity (Web Search, Library Work, Trip, Observation, Interview etc.)
4. Week How to prepare the design document Lecture

Project Based Learning
Activity (Web Search, Library Work, Trip, Observation, Interview etc.)
5. Week The Elements of Gameplay Lecture

Project Based Learning
Activity (Web Search, Library Work, Trip, Observation, Interview etc.)
6. Week Game development documentation Lecture

Project Based Learning
Activity (Web Search, Library Work, Trip, Observation, Interview etc.)
7. Week Introduction of UnReal Engine 4 technology, and terminology Lecture

Project Based Learning
Activity (Web Search, Library Work, Trip, Observation, Interview etc.)
8. Week Introduction of UnReal Engine 4 technology, and terminology Lecture

Project Based Learning
Activity (Web Search, Library Work, Trip, Observation, Interview etc.)
9. Week Programming with Blueprint Lecture
Brainstorming
Project Based Learning
Activity (Web Search, Library Work, Trip, Observation, Interview etc.)
10. Week Programming with Blueprint Lecture
Brainstorming
Project Based Learning
Activity (Web Search, Library Work, Trip, Observation, Interview etc.)
11. Week Functions and Events Lecture

Project Based Learning
Activity (Web Search, Library Work, Trip, Observation, Interview etc.)
12. Week Scene Components Lecture

Project Based Learning
Activity (Web Search, Library Work, Trip, Observation, Interview etc.)
13. Week Materials and Widget Discussion

Project Based Learning
Activity (Web Search, Library Work, Trip, Observation, Interview etc.)
14. Week Level Design Discussion

Project Based Learning
Activity (Web Search, Library Work, Trip, Observation, Interview etc.)

Sources Used in This Course
Recommended Sources
Doğan, D. (2016). Sınırsız Olasılıklar Dünyası: Dijital Oyunların Dünü ve Bugünü. D. Öcal (Ed.) içinde Yaşam Pratikleriyle Dönüşen Oyun (ss.45-78). Ütopya Yayınevi, Ankara.
Rouse, R. (2005). Game Design: Theory and Practice (Second Edition). Wordware Publishing.

Relations with Education Attainment Program Course Competencies
Program RequirementsContribution LevelDK1DK2DK3DK4DK5
PY4550000
PY11505000
PY30500005

*DK = Course's Contrubution.
0 1 2 3 4 5
Level of contribution None Very Low Low Fair High Very High
.

ECTS credits and course workload
Event Quantity Duration (Hour) Total Workload (Hour)
Course Duration (Total weeks*Hours per week) 14 3
Work Hour outside Classroom (Preparation, strengthening) 14 3
Homework 14 3
Midterm Exam 1 1
Time to prepare for Midterm Exam 1 20
Final Exam 1 1
Time to prepare for Final Exam 1 50
14 3
Total Workload
Total Workload / 30 (s)
ECTS Credit of the Course
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Course Information