Course Information


Course Information
Course Title Code Semester L+U Hour Credits ECTS
GAME DESIGN AND DEVELOPMENT 805101725271 3 + 0 3.0 8.0

Prerequisites None

Language of Instruction Turkish
Course Level Graduate Degree
Course Type Elective
Mode of delivery
Course Coordinator
Instructors
Assistants
Goals The aim of this course is to teach game terminology and game design process and to design games with Unreal Engine 4.
Course Content What players want? Gameplay, technology, and story, Focus, How to prepare the design document, The Elements of Gameplay, Storytelling, Game development documentation, Introduction of UnReal Engine 4 technology, and terminology, Programming with Blueprint, Functions, Events, Scene Component, Materials, Widget, Level Design
Learning Outcomes 1) Define the terminology related to the game.
2) Explain the game development process.
3) Knows the game design process.
4) Prepares game design certificate.
5) Develops a game using the game engine.

Weekly Topics (Content)
Week Topics Teaching and Learning Methods and Techniques Study Materials
1. Week What players want? Lecture; Question Answer

Homework
2. Week Gameplay, Technology and Story Lecture; Question Answer

Project Based Learning
Presentation (Including Preparation Time) Project (Including Preparation and presentation Time)
3. Week Game Focus Lecture; Question Answer

Project Based Learning
Presentation (Including Preparation Time) Project (Including Preparation and presentation Time)
4. Week How to prepare the design document Lecture; Question Answer

Project Based Learning
Presentation (Including Preparation Time) Project (Including Preparation and presentation Time)
5. Week The Elements of Gameplay Lecture; Question Answer

Project Based Learning
Presentation (Including Preparation Time) Project (Including Preparation and presentation Time)
6. Week Game development documentation Lecture; Question Answer

Project Based Learning
Presentation (Including Preparation Time) Project (Including Preparation and presentation Time)
7. Week Introduction of UnReal Engine 4 technology, and terminology Lecture; Question Answer

Homework Presentation (Including Preparation Time)
8. Week Introduction of UnReal Engine 4 technology, and terminology Lecture; Question Answer

Project Based Learning
Presentation (Including Preparation Time) Project (Including Preparation and presentation Time)
9. Week Programming with Blueprint Lecture; Question Answer

Homework Presentation (Including Preparation Time)
10. Week Programming with Blueprint Lecture; Question Answer

Homework Presentation (Including Preparation Time)
11. Week Functions and Events Lecture; Question Answer

Homework Presentation (Including Preparation Time)
12. Week Scene Components Lecture; Question Answer

Homework Presentation (Including Preparation Time)
13. Week Materials and Widget Lecture; Question Answer

Project Based Learning
Homework Presentation (Including Preparation Time)
14. Week Level Design Lecture; Question Answer

Project Based Learning
Homework Presentation (Including Preparation Time)

Sources Used in This Course
Recommended Sources
Doğan, D. (2016). Sınırsız Olasılıklar Dünyası: Dijital Oyunların Dünü ve Bugünü. D. Öcal (Ed.) içinde Yaşam Pratikleriyle Dönüşen Oyun (ss.45-78). Ütopya Yayınevi, Ankara.
Rouse, R. (2005). Game Design: Theory and Practice (Second Edition). Wordware Publishing.

Relations with Education Attainment Program Course Competencies
Program RequirementsContribution LevelDK1DK2DK3DK4DK5
PY4555000
PY11500555
PY30500555

*DK = Course's Contrubution.
0 1 2 3 4 5
Level of contribution None Very Low Low Fair High Very High
.

ECTS credits and course workload
Event Quantity Duration (Hour) Total Workload (Hour)
Course Duration (Total weeks*Hours per week) 14 4
Work Hour outside Classroom (Preparation, strengthening) 14 3
Homework 14 6
Presentation (Including Preparation Time) 14 2
Project (Including Preparation and presentation Time) 1 8
Report (Including Preparation and presentation Time) 1 8
Activity (Web Search, Library Work, Trip, Observation, Interview etc.) 10 1
Practice (Teaching Practice, Music/Musical Instrument Practice , Statistics, Laboratory, Field Work, Clinic and Polyclinic Practice) 7 2
Midterm Exam 1 1
Total Workload
Total Workload / 30 (s)
ECTS Credit of the Course
Quick Access Hızlı Erişim Genişlet
Course Information